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Old Nov 26, 2005, 06:36 PM // 18:36   #21
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Very cool Druid ideas. I'd love to see this in the expansion
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Old Nov 26, 2005, 06:38 PM // 18:38   #22
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just like d2
but i like to see a druid in the expansion
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Old Nov 29, 2005, 03:20 PM // 15:20   #23
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Quote:
Originally Posted by glenn_rolfe
still should be a new line, not a new class

all this new class stuff should mostly be new lines - it would be far easier to keep the game balanced and stop the possibiltiy of excluding class lines in gorups that are limited to 8.

And if you start the old chestnut of having groups bigger than 8, well that's screw the whole game up because everyone would just be a spike team
Glenn, A-net's going to have more Professions in Chapter 2 (and in further expansions).

There WILL be more than 8 Profs. And I'm willing to bet a Black Dye that one eventually will be a Shapeshifting type class. They're too popular not to include.

Better deal with it sooner or later....
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Old Nov 29, 2005, 03:25 PM // 15:25   #24
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Originally Posted by actionjack

When you change form, the form have its own AL and Attack power/speed. They are not really added or deduce of your current armor or weapon, but a number of its own (dependen of your attribute level) so a Bear form might even have better attack and more HP than that of a human warrior. A bear wielding an Axe or Wand just seem a bit funny..
This was my thinking as well. After all, it's a temporary condition, it should be more powerful than your normal attack.

Of course, there could be items that add to your damage in Shapeshifted form, but they would be effects of items (ie, +15% damage while Shapeshifted, while health is > 50%), not the weapon itself doing damage.

It would look really silly to see a bear holding a weapon!
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Old Nov 30, 2005, 01:53 AM // 01:53   #25
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Quote:
Originally Posted by Mordakai
This was my thinking as well. After all, it's a temporary condition, it should be more powerful than your normal attack.

Of course, there could be items that add to your damage in Shapeshifted form, but they would be effects of items (ie, +15% damage while Shapeshifted, while health is > 50%), not the weapon itself doing damage.

It would look really silly to see a bear holding a weapon!
Kinda like Char with Axes, when you look at them up close they look really funny!

When Shifting to animal form, Mindset: Your switching so you can exploit the power and abilities of certain animals. As animals use their claws and teeth to tear their enemies to shreds, whats the point of having a weapon? --Arguement: they arnt actually using the weapon, they are just getting attack rating from a weapon equiped. -- Counter: Once again, if you can use a wepon in animal form, then the weapons dmg should overpower the animals dmg bonus from shifting forms. (in english please: If you want to use a weapon for its dmg, stay a human. You shift to an animal to attack like an animal-- Hanvt seen a wolf using daggers to kill a dear in RL yet)

This is the best Druid Proffession suggestion Ive seen so far... (way better than D2 anyday).

I was gonna post something similar, but got beat to it, lol.

Though, Ited be cool if there was an addition to Bestial Shapeshifting:

Similar to the Charm Animal and Comfort Animal of the Ranger;
This is a two-part skill, meaning After you use the

Capture Monster Form :
10e | 6c : Works (like a Signet of Capture) or like Charm Animal, however once youve captured the monster shape (from a dead monster of course) the skill then becomes this:

Monster Shape:
15e | 2c | 60r : You Shapeshift into a Monster Shape for T seconds with + X hp boost (depending on your character lvl and what type monster it is). Monster is equal to another monster of the same type and level.


Then you say "Hey man, I dont want to be stuck as the same monster forever!" -In that case, there would have to be one of those NPCs inconviently placed where you go to to reset the skill back to capture, or make it a Purchasable skill like a Sig of Capture. Either way its one of those important decisions you make in the game, not to be taken lightly!

Similar to the Ranger, if you pick a bad pet, you have to start over again! Or if you waste your Cap on a skill that you'll never use, you wasted ur gold. So dont throw this skill away, unless of course, you have alot of gold!

(pardon me, if this post doesnt make much since, its late, im not at home, and the ideas are just swirlling around in my head)
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Old Nov 30, 2005, 04:16 AM // 04:16   #26
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Quote:
Originally Posted by Mordakai
Glenn, A-net's going to have more Professions in Chapter 2 (and in further expansions).

There WILL be more than 8 Profs. And I'm willing to bet a Black Dye that one eventually will be a Shapeshifting type class. They're too popular not to include.

Better deal with it sooner or later....

It's not me that will have the problem, I'm a PvPer, so I stay flexible, it's all the PvE people that start running through with a class that eventually find that their class is excluded from parties because people come up with a party formula like tanks, nukers, battery necro, monks (I feel sorry for mesmers in PvE - great class, but they have no friends)
More classes sees the possibility of this widen considerably.
That's why additional lines to exisiting classes would be better, and I would think far easier to keep a balanced game
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